The (potential) use of Virtual Reality in the training and education of health care professionals in a topclinical hospital
Bison code: L.28304 (for GT: L.28305)
Education and training is an important tool to make sure every professional is competent in performing their work. Professionals are obligated to follow these trainings, so that hospitals can guarantee the highest quality of care.
Virtual reality (VR) has the potential to provide a realistic environment in which healthcare professionals can be trained. The professional is free to act without consequences within that environment. This means that specific acts can be trained without actually performing them by the patient. For example: a surgeon can train operations without actually performing them, a physical therapist can train to use treatments for neck problems or a nurse can be trained in inserting a probe or intravenous drip.
There is, of course, a lot of training provided within ZGT. The focus within this project is to research the benefits of VR use within ZGT: what is the potential of VR? For which types of training is VR beneficial? What should be done to implement VR (from a healthcare point of view, as well as a technical and economic point of view)?